Students will develop foundational locomotor, non-locomotor and manipulative skills through their participation in various activities. Students will combine these movements in the form of pursuit and evade activities that challenge students to think of different tactics and strategies, as well as participate in cooperative games that emphasize teamwork, collaboration, communication and problem-solving.
Students will develop and demonstrate their understanding of fitness-related concepts during their participation in physical activity. Students will be reflective about their fitness progress and evaluate their performance on fitness tests. Goal-setting will be practiced, encouraging students to create fitness goals based on interests and abilities. Students will understand how effort and motivation impact fitness development and will select and apply safe practices that promote an active and healthy lifestyle.
Recreation is seen as activities that people enjoy and participate in during their free time. Recreation activities can take many different forms and are recognized as having socially redeeming values. These kinds of activities can help develop fitness, and also motivate and engage students in various movement experiences.
Source: “Definitions of Leisure, Play, and Recreation.” Amy R. Hurd and Denise M. Anderson. Human Kinetics, n.d. Web. 25 Jan. 2015.link
Invasion activities are team games. The purpose is to invade the opponent’s territory in order to outscore the opposing team within a certain period of time. These games can include activities where an object is carried or caught across a line, thrown or shot into a target or struck into a specified area. Invasion games emphasize concepts of teamwork and strategy building.
Examples of invasion activities include, soccer, basketball, ultimate frisbee, capture the flag and floor hockey
Examples of transferable skills include sending an object, receiving an object, dodging, change of direction travelling in multiple directions, spatial awareness, footwork
Source: “Invasion Games.” Hillary Johnson and Rachel Mungal. WikiFoundry, n.d. Web. 6 Nov. 2014.link
Net and Wall
In net/wall activities, opposing teams or individuals use a net or wall, or may share the same playing area. The purpose is to place an object within the boundaries of the opponents’ area so that the opposing team cannot return it. The playing area of net/wall games may vary, as well as whether the object may or may not bounce before being returned.
Examples of net/wall activities include tennis, volleyball, squash, badminton and foursquare
Examples of transferable skills include spatial awareness, court positioning, lateral mobility and use of the object’s trajectory, depth and angle for attack
Source: “Net/Wall Games.” Mallory Wray, Daniel Zacharias and Marc Liss. WikiFoundry, n.d. Web. 6 Nov. 2014. link
Strike and Field
Strike and field activities include an offense, or striking side and defense, or fielding side. The purpose of the offense is to strike an object into an open space and advance into a specified area in order to score. Players on defense will field the object, returning it to the specified area before the offensive player gets there.
Examples of strike and field activities include baseball, softball, cricket and kickball
Examples of transferable skills include locomotor (running, jumping, sliding), non-locomotor (stretching, bending, reaching) and manipulative (catching, throwing, striking)
Target activities can be either individual or team games (see invasion activities). The purpose is for a player to throw, slide or strike an object so that the object lands either close to or in a specified area. In opposed target activities players can prevent the opposing team from scoring, as in curling or shuffleboard. Unopposed target activities involve a player focusing on getting the object as close to or in a specified area, as in golf.
Examples of target activities include lawn bowling, archery and ten pin bowling
Examples of transferable skills include hand-eye and foot-eye accuracy, aiming and shooting, throwing or rolling an object towards a target and using gross and fine motor skills to modify the path of the released object
Source: “Target Games.” Ryan McGavock and Derek Tyler. WikiFoundry, n.d. Web. 6 Nov. 2014.link